![]() would you like your weapon to kick more to the right ? Increase Horizontal Axis Position value of muzzleOuter. ![]() ![]() Remaining parameters define how much of the random muzzle displacement within the defined ellipse space is permanent (causing muzzle rise you should compensate for) and how much is temporary (causing temporal weapon rise up and down, thus causing the weapon to shake in your hands).Ĭamera shakes are derived from the overall magnitude of each recoil impulse forces.Parameter kickBack defines the minimum and maximum of random interval for backward force applied over the arms and torso for each fired shot.It is defined as ellipse with variables defining the (x = horizontal axis position, y = vertical axis position, a = horizontal magnitude, b = vertical magnitude) or, translated to the weapon's recoil movement behavior (how far to the right, how high up, how much horizontal deviation, how much vertical deviation). Parameter muzzleOuter defines the possible area where the recoil would like to move the weapon's muzzle randomly at each shot.Prone = 1.25 //coefficient of recoil forces while in prone (this is further multiplied by weapon resting coefficients) ImpulseCoef = 1 //common coefficient for weapon-based recoil configuration values, increase to make all recoils stronger, decrease to make them all weaker ![]() KickVisual = 0.3 //multiplier for extra camera-only movement for weapon kickback Global config sample class CfgWeaponHandling ![]()
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